Finishing a Game

by Thomas Brady


Nod to Neven Mrgan for the link.

Neven highlighted this bit of advice:

My code’s a mess. And I’ve learned so much already. If I started over I could do it a lot better and faster, and then the rest of the game will go a lot faster, too!” 

STOP. NO. This is true at some point during every game’s development. Your code will always be a mess. You will have learned a lot. It will never be perfect. And if you start all over, you’ll find yourself in the exact same situation when you get to this point again. It’s a terrible trap to think like this

Funny. I just gave the exact opposite of that advice to James a couple months back. I don’t think I was wrong. I think it’s one of those questions - should I start over? - that has an emphatic, “correct” answer every time, though it’s not the same emphatic, “correct” answer every time.

makegames:

As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.

 

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